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The archivist's dark knowledge can affect a single creature or all creatures of the same race, depending on the effect used. Dark knowledge can only be used once against any given creature. Most of the archivist's dark knowledge abilities increase in effectiveness if he succeeds on his Knowledge check by 10 or more. A Knowledge (arcana) check reveals secrets of magical beasts, Knowledge (dungeoneering) pertains to aberrations, Knowledge (religion) covers undead, and Knowledge (the planes) applies to outsiders and elementals. Using dark knowledge requires a Knowledge check of a type appropriate to the creature faced.
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The archivist can learn and thus prepare nonclerical divine spells in this fashion but the two free spells he gains for advancing in class level must be selected from the cleric spell list.ĭark Knowledge: Three times per day, an archivist can draw upon his expansive knowledge.Īn archivist unlocks new dark knowledge abilities as his level increases and can also call upon his dark knowledge more often, gaining one additional daily use for every three archivist levels (4/day at 3rd level, 5/day at 6th level, and so forth). At any time, an archivist can also add spells found on scrolls containing divine spells to his prayerbook, but he must make any rolls and spend the time required (see Adding Spells to a Wizard's Spellbook on page 178 of the Player's Handbook). At each new class level, the archivist gains two new cleric spells for his prayerbook these can be of any spell level or levels that he can cast (based on hisnew archivist level). For each point of Intelligence bonus the archivist has, the prayerbook has an additional 1st-level cleric spell.
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He cannot prepare any spell not recorded in his prayerbook except for read magic, which archivists can prepare from memory.Īn archivist begins play with a prayerbook containing all 0-level cleric spells plus three 1st-level cleric spells of the player's choice. Rather, he must seek out and collect new spells much as a wizard does, but from such esoteric sources as holy tablets, ancient steles, or other magical scriptures. Prayerbook: Unlike a cleric, an archivist does not receive his daily spell complement from whatever deity or cosmic force he worships. The archivist decides which spells to prepare while studying. He must choose and prepare his spells ahead of time by getting a good night's sleep and then spending 1 hour studying his prayerbook. In addition, he receives bonus spells per day if he has a high Wisdom score (see Table 1-1 on page 8 of the Player's Handbook). His base daily allotment is given in Table 5-1: The Archivist. Like other spellcasters, an archivist can cast only a certain number of spells of each level per day. The Difficulty Class for a saving throw against an archivist's spell is 10 + the spell level + the archivist's Int modifier.
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To learn, prepare, or cast a spell, an archivist must have an Intelligence score equal to at least 10 + the spell level. Unlike clerics, archivists prepare spells from a prayerbook, a collection of copied divine spells. Spellcasting: An archivist casts divine spells, drawn primarily from the cleric spell list although he can eventually uncover, learn, and prepare noncleric divine spells spells. Weapon and Armor Proficiency: Archivists are proficient with all simple weapons and with light and medium armor, but not with shields.
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